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Another "domestic 3A" that has been hotly discussed in Cologne

Game Spinning Top 2024/08/28 15:37

At last year's Gamescom, Black Myth: Wukong was open for trial and received critical acclaim, with two nominations for Best Visual Effects and Epic Games. And this year, it just so happens that the official release period of "Black Myth: Wukong" also takes place during Gamescom. The game has lived up to the expectations of many players, with word-of-mouth exploding, sales reaching new highs, and topics also exploding.

With the heated discussion of "the first domestic 3A", another of our domestic buyout games was also released during this year's Cologne Games Show and received many praises, that is, the dark martial arts-themed and third-person action-adventure game "Shadow Blade: Zero" created by Lingyoufang.

At present, the game demo has received 770,000 views on Sony's PlayStation YouTube channel, and 120,000 views in a video about Gamescom on GameSpot.

Game Gyro, another "domestic 3A" that has been hotly discussed in Cologne

Some foreign game media believe that the game is "the best game with the combat system" he has played so far.

Game Gyro, another "domestic 3A" that has been hotly discussed in Cologne

Shadowblade: Zero's unique "kung fu + punk" style has won it a lot of attention and anticipation, and this combination is not common in games or movies. And as a martial arts theme, in addition to the beautiful and elegant Chinese martial arts action design, the game also has the "cornice walking wall" - using the surrounding environment and architectural structures as a help for players to perform kung fu during combat, which is also rare in current heavy combat games. As a result, when PlayStation released the video on its X channel, it quickly gained a lot of attention from players again.

Game Gyro, another "domestic 3A" that has been hotly discussed in Cologne500,000 reads, close to 1,000 retweets

The game was a sensation when it was released last year, and Gyro also talked to Liang Qiwei, the founder of Lingyoufang, for the first time. He has said a lot about the aesthetic expression of "Shadow Blade: Zero", the concept of gameplay, and the overall planning of the IP.

In fact, because the original PV was "too awesome" in terms of graphics and actions, and the sense of cinema was very heavy, many players who had been fooled in countless "teaser deceptions" were skeptical of the game: "Can this really be done?" "Will these fights be able to occur when I'm playing?"



And now after the actual machine clip came out, players who had followed the game before were surprised: "I didn't expect them to come for real." ”


It is worth mentioning that action is the selling point of this game, and many "show-off" fighting methods have become the focus of the comment area. The audience is expressing their love for a certain "dazzling" action frame by frame.


Many players said that it is rare to see such a silky game action design nowadays. There are also comments on popular science, martial arts action is a very ornamental fight.


Due to the similar background and the popularity of "Black Myth: Wukong", many overseas players will compare the two games. The comparison here is not to say that the two games are competitors, on the contrary, the success of "Black Myth" has superimposed the confidence of overseas players in Chinese triple-A games.


There are also players who add the Korea game "Sword Star", and I feel that now Asian 3A game workers are also starting to exert their efforts (casually helping Japan "break out of Asia and join Europe").


Although the game is not expected to be released until 2026, it is clear that players in the comment section can't wait to experience the game. The martial arts theme naturally has no threshold for Chinese players, but like Journey to the West, it is a relatively rare theme for overseas players, especially in terms of the expressiveness presented by the game, which is different from the past, oriental culture can be sought after by foreign players, which shows that in the face of excellent works, players will strive to overcome the barriers brought by culture.

Once, martial arts action films and television works from China swept the world, and overseas players who were influenced by these film and television dramas must have fantasized about being heroes again. Although Japan will have games with related themes from time to time, such as "Wo Long: Skyfall" and so on. However, the Chinese story told by the Chinese developers is presumably more authentic.


Just when "Black Myth: Wukong" was released and achieved impressive results, "Shadow Blade: Zero" also sent congratulations overseas, and expressed the hope that in the future, it can also show players around the world another part of Chinese culture: the martial arts part.

As the first Chinese domestic 3A, "Black Myth: Wukong" is undoubtedly a successful start, because it has set some standards for a domestic 3A that can be based on the world, and if the latecomers can achieve a similar level, they may also be able to achieve very good sales results, which is more practical than discussing whether "Black Myth: Wukong" can save the entire industry, and it also gives many Chinese manufacturers who insist on creating excellent quality games to continue to move forward.

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