The trend of SLG's "leisure" has been confirmed, and the global development has accelerated
Text/Liang Lotte
In recent years, "casualization" has gradually become the mainstream trend in the development of SLG, and "Last War: Survival" is one of the representative works of this trend.
Last War: Survival is set in a world of zombie apocalypse. Players will take on the role of a survivor and rely on their own strategy to find a way to survive in this world.
In terms of core gameplay, this game is the same as the traditional SLG, using the COK-like gameplay framework. Players need to evade monsters, learn how to fight them, recruit heroes with special skills, form a strong team, and expand their power by building shelters.
It is worth noting that the game also introduced popular hyper-casual gameplay such as parkour, lawn mowing, and tower defense in the early stage, integrating the characteristics of "short, flat, and fast" casual sub-gameplay with the characteristics of traditional SLG focusing on strategic operation. This not only satisfies the needs of casual players, but also continues the strategic and operational depth of traditional SLGs.
Specifically, when players first enter the game, the first thing they experience is one of the core casual gameplay "Parkour Shooting + Choosing Doors", which allows players to move left and right to choose buffs, destroy enemies, and expand territories. This not only satisfies the player's initial expectation of downloading the game, but also reduces the loss of users that may be caused by the inconsistency between the core content of the game and the purchased materials.
Similarly, "gacha" is also a way of playing in the early days. Players can recruit various types of characters and form teams by drawing cards to improve combat power and development efficiency. Through this system, the game is ready for the follow-up of SLG gameplay, as well as to improve the long-term retention and payment conversion of users.
As the game progresses, players will also be exposed to boss battles, and the gameplay will return to the familiar casual gameplay of "mowing the grass".
When this series of gameplay reaches a certain stage, players will only be exposed to the familiar SLG gameplay after unlocking the base.
In terms of promotion, most of the advertising materials placed by "Last War: Survival" are mainly "casual side gameplay" to highlight the game's most significant "lightweight" gameplay.
Overall, through the introduction of a series of casual gameplay and the precise delivery of advertising, "Last War: Survival" naturally integrates casual gameplay on the basis of SLG, reducing the difficulty of understanding and the threshold for players to get started, making the game experience of the SLG category no longer so boring and brain-burning, so that players can enjoy the relaxed fun of casual games while playing SLG that focuses on strategy.
In addition, the painting style of the Q version also increases the interest of the game, which attracts the attention of more young user groups to a certain extent, and promotes the payment conversion of users.
According to the official introduction, First Fun, the publisher of "Last War: Survival", is an internet entertainment company dedicated to enriching the mobile game and social networking experience, with a mission to connect gamers from all corners of the globe.
First Fun publishes games for players in North America, Europe, Southeast Asia, the Middle East and other places. Last War: Survival is its flagship product. First Fun recently updated its official website www.firstfun.com, according to its official website and Linked in homepage, the company is now headquartered in Singapore, and has recently stepped up its recruitment efforts for game-related talents in Singapore.
This article is from Xinzhi self-media and does not represent the views and positions of Business Xinzhi.If there is any suspicion of infringement, please contact the administrator of the Business News Platform.Contact: system@shangyexinzhi.com