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Paper-stacking and action games are on the bar

Game matrix 2024/05/31 14:44

At Sony's State of Play conference in the early hours of this morning, we saw a lot of Chinese manufacturers. Among them, TipsWorks, a subsidiary of Papergames, also brought a new product "Contract of Everything". Built on Unreal Engine 5, this product is positioned as an action RPG and is expected to launch in 2025. The appearance at Sony's press conference may also indicate that the game will take the buyout payment model.

Game matrix, paper-stacking and action games are on the bar

Fantasy and diverse characters

"The Contract of Everything" presents an alternate fantasy world. Due to the invasion of the "giant shadow", the "common sense" of the whole world was taken away and distorted, showing a state of desolation and desolation. Players will travel with a young girl to recruit messengers and find a way to save the world.

Game matrix, paper-stacking and action games are on the bar

As can be seen from the PV, in order to restore a barren and dilapidated world, the game has put a lot of effort into scene shaping. Valleys, snowfields, and ruins have their own characteristics.

Game matrix, paper-stacking and action games are on the bar

The sculptures and ruins in the vista naturally form part of the narrative, and the vegetation and small animals on the ground also quietly depict the ecology of the environment.

Game matrix, paper-stacking and action games are on the bar

And the battle under the twisted stars has enough impact.

Game matrix, paper-stacking and action games are on the bar

For the next generation of action games, replacing text narrative with scenes has become a basic skill that the production team must master. The Contract of Everything clearly wants to work on this aspect of the game world as well. In the PV, we can catch a glimpse of the huge vista of the main city, as well as the "Flower of Shadows" that can only be seen by the protagonist's lantern. If you want to see more details, we will have to wait for the release of subsequent content.

Game matrix, paper-stacking and action games are on the bar

Outside of the scene, the character is the most informative content in the PV animation. As can be seen from the battle scenes, there is not only one controllable character in this work, but several. The weapons the characters carry are also different, ranging from classic sword and shield combinations, long-range suppressed bows and arrows, fire-powered guns, and dancing chain hammers.

Game matrix, paper-stacking and action games are on the bar

The character's attire also takes on different characteristics depending on the weapon used. The ranged character is lightly armed, while the hammer player is heavily armoured, making the distinction very clear. The character's dress style is generally consistent with the deserted scene, and there is no particularly exaggerated design. However, unlike similar products in the West, the appearance of the characters is generally online, which is more in line with the aesthetics of mainstream players. Obviously, the production team also deliberately showed this as a selling point in the PV.

Game matrix, paper-stacking and action games are on the bar

In addition to the player's control of the character, the PV also shows different kinds of enemies. Judging from the current graphics, the selling point of the game is not to focus on the blood spilled on the severed limbs, but to play against enemy soldiers armed with different weapons. Of course, bosses with a sense of oppression are also essential. The strongest presence in PV is a giant scorpion-like boss, which has extremely fast mobility and a sense of oppression when the huge claw-like tail attacks the player.

Game matrix, paper-stacking and action games are on the bar

Overall, this PV is shorter, there is no actual picture, and there is not much content available for analysis. But from the fact that the game is set for 2025 and only leaves one year for itself, it can be inferred that the game has a certain degree of completion. The production team may not spread the floor too big, but focus more on prioritizing what they are good at, and this pragmatism is also a prerequisite for ensuring the quality of the game.

The senior team will set off again to create a "contract universe"?

The appearance of "The Contract of Everything" was an expected surprise. Because the last time Paperstack shocked the industry so much was when "A Thousand Faces" first exposed the PV, at that time, some people speculated whether "A Thousand Faces" was produced by TipsWorks, the development team of "Pascal's Contract", but producer Yang Yang said in the circle of friends that "A Thousand Faces" was not made by their team.

As the "Pascal Contract", which has appeared in the 2019 Apple Autumn New Product Launch, I believe many people are familiar with it, because this is the first time that a Chinese local game team has appeared at Apple's global conference.

The products that appeared at Apple's conference all have a feature, that is, they can fit some new technologies of Apple hardware in the gameplay and kernel, highlighting the more powerful gameplay and performance of the product. It can be confirmed from the side that TipsWorks' foundation is quite deep, so the first exposure PV of "Contract of Everything" is not long, and there is no actual demonstration, but many people know that this game will have a place in the action game track.

Game matrix, paper-stacking and action games are on the bar

Since Papergames first revealed "A Thousand Faces and a Thousand Phases" in November 2022, for many players, Papergames has begun to go a different way, and the appearance of "Contract of Everything" makes people feel that Papergames seems to have a "soft spot" for action games.

It's hard to imagine that a new action game has appeared in the "ammunition depot" of Paperstack when "A Thousand Faces" has not yet been verified by the market, and in the upcoming "Infinite Warmth" on PS5, although the fast-paced action elements are not too prominent in the combat link, "Infinite Warmth", which is similar to adding parkour, attack, stun and other action effects, makes players feel a different Paperfold.

It seems that Stacked Paper takes two different paths, but for players, as long as it is an excellent product, then it is worth looking forward to.

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