Inhuman Game Mastermind: In order to meet the requirements of the producer, we jumped out of the comfort zone for 10 years
Translated by Wang Dan
Since its first exposure in 2022, Tencent Rubik's Cube's new IP product Inhuman, which seems to have been refreshing peers and players' understanding of the upper limit of this studio.
2 years ago, they released the actual machine PV,The look can be said to be very "not Tencent",It doesn't have much mainstream aesthetic expression,On the contrary, it reveals a strong creative taste。 At that time, the producer Roy talked to Grape Jun that what they were doing this time was not a commercial mobile game with formulaic routines, but hoped to meet the user's imagination of "Under One Man", this game is tonal and temperamental.
The first exposure of PV is currently close to 4 million views on station B
After participating in the offline trial in early December this year, Grape Jun felt that the tone and temper that Roy said, the game may have really been made under the alien - the game plot mode gives people a sense of "money is burning" cinematic, and the performance has a quite intuitive visual impact; In terms of battle operation, the opponents emphasize mutual testing and reaction moves, and the threshold for getting started is not high, but the actual fight has formed a set of game experience that requires players to react quickly and explore the opponent's ideas.
From the perspective of Tencent Games or China's mobile game circle, the game under the alien is a breakthrough attempt. Similarly, for overseas markets that are accustomed to seeing the style of American and Japanese fighting games such as "Mortal Kombat" and "Street Fighter", the game under the Inhuman, which highlights the style of Chinese martial arts, is also quite fresh.
Not long ago, foreign media Harcore Gamer interviewed Fox Lin, the chief planner of the game team under Inhuman, and Stan Fan, the senior planner. The conversation was not long, but revealed several noteworthy information points:
First, Tencent Rubik's Cube has accumulated up to 10 years of experience in the 2D fighting track, but in order to achieve the film and television effect pursued by game producer Roy under the alien, it is not enough to use the 2D technology that the team was familiar with before, and there will be a bottleneck in artistic expression, so they decided to jump out of their comfort zone and try 3D;
Second, although the game belongs to the same universe setting as the original comic "Under One Man", the plot is not completely reproduced, and the game will focus more on individual characters, and the comic author Miji is also deeply involved in the creation of the script;
Thirdly, the team is also exploring more diverse duel modes, such as the 3v3 gameplay presented in the previous test, and the multi-V battle mode on the same screen in the game.
The following is the compiled interview content (for ease of understanding and reading, some of the content and the order of the questions have been adjusted, and there is a link to the source at the end of the article):
(Hardcore Gamer) Q: How did you come up with the idea of making a manga adaptation of "Under One Man"?
A: In "Under One Man", we see the story of Manga artist Miji revolving around Inhuman, he depicts the origin and destiny of Inhuman, and through these stories, he explores the question of "what is a "human"?
This work not only contains philosophical discussions, but also presents a lot of cool Chinese style elements, such as Taoism, martial arts, etc. The in-depth and thought-provoking plot content, coupled with the rich Chinese elements, is what makes "Under One Man" interesting and unique, and why we feel that it should be made into a game.
We also had a very close relationship with Miji, who was deeply involved in the script creation of the game and helped us co-shape a narrative that captured the core spirit behind Under One and the game under Inhuman.
Q: Why did you choose to do 3D fighting instead of 2D?
A: Our team has accumulated a lot of experience in 2D fighting game development over the past 10 years, but we feel like we've hit a bottleneck when it comes to artistic expression.
Under the Inhuman, game producer Roy likes to use film and television techniques and cinematic language in the narrative and combat action design. Compared to 2D, the 3D environment and unlimited camera movement allowed the team to better explore the possibilities of using cinematic techniques in the game. Therefore, in pursuit of a cinematic art style and more diverse action design, we decided to move from the familiar 2D fighting game to 3D fighting game development.
Q: If the team places so much importance on the language of cinema, will the game be more narrative or action-oriented?
Answer: Catch both sides. In terms of narrative, we use film and television technology to emphasize the atmosphere of the scene and the characteristics of the characters, which are the basic elements of a good story. In terms of action, we applied film and television technology to camera movement and animation to enhance the excitement of fighting and deepen the immersion of action games.
Q: Compared to other 3D fighting games, what is the difference between the game under Inhuman?
A: The game emphasizes reacting quickly and strategically to the opponent's movements, while the player also observes the opponent's combat methods and operations. This is the essence of martial arts: you have to anticipate your opponent's next move and try to counter each move.
Players are encouraged to explore their own fighting style by making flexible use of game mechanics and resource allocation.
Q: What is the operating model of the game under Inhuman? What gameplay will be introduced?
A: We will continue to provide content updates and alternate seasons.
In duel mode, the game will also offer different online multiplayer battles. In addition to the 1v1 gameplay shown in the rehearsal, we will test 3v3 multiplayer gameplay, in which players form teams of 3 and each person goes head-to-head against a member of the opposing team. In addition, we are also experimenting with a multi-V battle mode with the same screen in the game.
We'll be revealing more details about multiplayer gameplay closer to testing.
Q: Will the story of the game be exactly the same as Under One Man, or will it be set in the same universe?
A: The story of Under One Man and Under Inhuman is set in the same universe. The game's story is not simply a replay of the comic book, but a supplement to the original manga, with a narrative focus on immersive experience and in-depth exploration of individual characters.
In addition, because "Under One Man" is still being updated, in order to ensure the same setting, we have also been in close contact with Mi Er. For those who want to learn more about the details of Under One Man, the game is a suitable addition.
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