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Raising cute pets and saving Gundam, has this year's urban open world been rolled up to this point?

Game matrix 2024/12/19 15:36

The Urban Open World track has been really rolling this year. At the end of the year, in just over a month, a number of games have released the latest news and are in full swing to prepare for testing. And today, the gameplay record video was announced and the first test recruitment was launched, which was the second urban open world tour "Mochizuki" from Shiyue Network.

Compared to other games, Mochizuki has always given me a different impression. A year ago, when the game was first exposed, a 20-minute video of the actual machine was directly released, showing us the most realistic development progress. This pragmatism alone makes people feel the sincerity of the production team. A year later, the production team continued this sincere attitude and showed us the changes of the game over the past year with the same 20-minute actual video. The year of "Mochizuki" can be described as a major change to the game. The cityscape has been almost completely reconstructed, the details have been fully enhanced, and the game has become more vivid and bright. One of the most impressive was the unveiling of the Luna Companion System. The entire game is rebuilt around the Moon Spirit system and the urban interactive experience, making it very recognizable among similar products, and the various gameplay methods born around the Moon Spirit have also become unique features of this game. When other games are rolling up art and content, it takes courage for "Mochizuki" to make such an innovation at the gameplay level on the basis of ensuring that the art and content reach a certain quality. And this kind of differentiated play is the winner and loser of the current competition between urban open-world games.Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?

A vivid city must be full of details, and the first impression I received from the actual machine of "Mochizuki" this time is the richness of details. Compared with the fantasy style when it was first exposed, the city of "Mochizuki" a year later has become closer to the urban style in reality and has more life. When the camera focuses on the street, it feels like the pedestrian street of Beijing Road in Guangzhou has been moved into the game. All kinds of shops, teas, and snacks are accompanied by the sound of selling in the background, which conveys the atmosphere of life in the city. And the landmark building in the city vista that resembles a small waist is also reminiscent of the well-known Canton Tower. Interestingly, this is also set as a production base for players. Now working on the top of the small waist tower and having a bird's-eye view of the whole city is no longer a dream. The actual video shows only a corner of the cityscape. According to the game, this work is based on the urban style of Guangfu to make antique area, ancient city, Lingnan District, arcade area and other areas...... If each area had as much detail as shown in the video, the game would certainly grab a lot of attention in the way the cityscape was built. Compared with the pure fantasy style, in the past two years, players have paid more and more attention to the realistic expression of the game. It has also become popular to incorporate real-life cityscapes into games. The so-called Chinese style is no longer only the cheongsam glazed tiles, but also the modern urban infrastructure has become one of the image symbols of China. "Mochizuki" is estimated to have smelled this trend change, giving full play to the team's geographical advantage in Guangzhou, not to look at the scenery, but to make the local customs into the game. On top of this, in order to further increase the city's fireworks, the game also made a lot of real things into the game, so that players can smile from time to time while wandering on the streets, breaking the dimensional wall between the game and reality. While it certainly took a lot of effort from the production team, it seemed to me that it was the most straightforward way to bring the city to life, and I would like to call it a "wok" for urban games.Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?

Moon Spirit Companion, with infinite scalability, building a good cityscape is just setting up the stage, and more importantly, the actors on this stage. And the actors that "Mochizuki" prepares for players are undoubtedly those "non-ordinary" who are full of everyday streets-Moon Spirit. Judging from the information released by the game, the moon spirit in "Mochizuki" is not a simple spirit pet, but a kind of "resident" who lives on this continent with humans. There are different populations of moon spirits with different appearances, ranging from cartoon moe styles to anthropomorphic variants of everyday objects. Tires, fans, and even toilets can all be a moon spirit in the world of Mochizuki. These moon spirits not only become a part of the cityscape, but also connect the game's various gameplay systems, forming a set of self-consistent gameplay cycles. In the game, players have a variety of ways to interact with the moon spirits. Players can recruit Moon Spirits not only in battle, but also through various methods such as providing supplies, caressing, increasing favor, or arguing. Players can choose how they want to act. Moon spirits have a variety of different attributes. Some moon spirits can help players solve corresponding events in the city, some can help players solve puzzles and discover treasure chests, and some rampaging moon spirits have to be solved by the player himself. Once recruited, they can become the player's life companions. Players can arrange for Moon Spirits to be on duty and let them take care of cooking, watering, and more. When I returned to the property I bought, I couldn't help but feel a lively and warm feeling when I saw a room of moon spirits running around. Compared to some open worlds where you buy a big house, and the huge house is only empty for the player, the moon spirit companion brings a good sense of companionship. In addition to accompanying players at home, Luna can also work in the White Tower Office Center to produce all kinds of resources that players need. Of course, workers can't become perpetual motion machines on their own, and players need to provide them with food. In this way, the production and consumption of moon spirits form a cycle. In addition, players can also upgrade their skills in the transaction center to further improve their work efficiency. Among the many derivative gameplay of the Moon Spirit, I personally feel that the biggest highlight is the high degree of freedom of the Moon Spirit's assembly. Free construction is a gameplay that attracted a lot of attention when "Mochizuki" was first revealed. In the new video, the free build revolves around the moon spirit. Different moon spirits can be transformed into modules with different functions according to their own appearance attributes, and players can use the "moon chain" to freely assemble different modules and splice various props with different functions. This free assembly system brings a lot of room for gameplay expansion. The simplest assembly is shown in the actual video: the player can simply attach a toilet-shaped Moon Spirit to two fan-shaped Moon Spirits to have the simplest flying device. Based on this principle, various brain holes can be expanded. For example, in the racing part of urban games, "Mochizuki" can not only modify the parts of the vehicle itself, but also add a variety of moon spirit companions to the vehicle, so that the vehicle can accelerate, fly into the sky, and even launch prop attacks on opponents. In other words, in "Mochizuki", you can not only have a "Need for Speed"-style power car, but also achieve a "Mario Kart"-like prop battle. This high degree of freedom is the charm of the open world. And what surprised me even more was that Mochizuki also introduced this high degree of freedom into a combat system that many games dare not easily touch. In the game, players can not only summon a single moon spirit to the battlefield as a support unit to assist in the battle, but also summon various pre-assembled "weapons of mass destruction" to the battlefield to directly export the boss. Doing so gives the game a high degree of freedom in its combat strategy. Hardcore players can still rely on dodging and combos to defeat enemies, while casual players can directly rub the plane tank to kill the boss remotely. However, to achieve such a degree of freedom, the pressure is all on the side of the production team. Because the combat system is directly related to the game's numerical development system, which is highly related to the game's payment model. The reason why many so-called open-world games become not "open" at all when it comes to the combat system is that they are afraid that letting go of the combat freedom will make the numerical system difficult to control, and ultimately affect the game payment. And "Mochizuki" dares to let go of the combat system and allow players to challenge the boss in a variety of ways, which can be described as a very courageous attempt. I can't help but look forward to the possible future payment model of the game. If "Mochizuki" can open up the combat system and develop its own path in terms of character values, and abandon the system of relics that bind players, it will definitely bring players a new game experience.Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?

Urban themes, the volume of the volume is not as good as the volume of the game, and the moon spirit companion is not all of "Mochizuki", and there are many interesting details in the released video. For example, "Mochizuki" is the first urban open-world game to include a punishment system in domestic games. When a player attacks a citizen's vehicle on the side of the road for no reason, a vigilante will immediately appear to catch the player character who is disruptive. And this kind of arrest is not a formality, but will really make the player character leave the team and be supervised. The only way to release a character is to wait for the supervision time to end or to shorten the time by answering questions. There is also a hacking system inside the game. With the help of this system, players can detect the content of NPCs' calls or text messages, collect playlists that NPCs are listening to, and view the status and attributes of the Moon Spirit. Referring to overseas products, the expansion of this system is also worth looking forward to, such as mobilizing surveillance to track enemies or changing traffic signals to facilitate their own actions. In addition, different characters are also endowed with different abilities to reflect the differentiation of roles. For example, the video shows that Tianhu Lian's ability is that he can freely rent passers-by's vehicles, and this feature is obviously very consistent with the idol positioning of the character "Rising Star". In the actual video, there are many more details such as this. What can be seen from these details is that the design focus of "Mochizuki" is on the expansion of degrees of freedom. The game wants to have multiple solutions to every puzzle and every battle. The production team just sets up a stage, prepares the props and actors, and leaves it up to the players to choose what kind of play they want to perform on the stage. The theme of urban open world is still involved today, and there is actually no secret between competing products. Any innovation in detail may be immediately learned by similar products. In this context, many products have embarked on the Ubisoft-style path of piling up materials to make content, and at the end of the screen, the screen is full of treasure chests and quests, but players only feel tired and bored. All of Mochizuki's efforts are to regain the fun of the open world itself, so that players can get rid of the task-driven and numerically driven and return to the gameplay-driven path. Whether it's a "Zelda" player or a GTA player, many times they are not completing the tasks delivered by the NPCs, but wandering around the game world on their own, trying all kinds of things to see what kind of feedback the game world will give. This is the beauty of the open world, and it is also where many open world games today do not do well. Of course, achieving a high degree of freedom is not an easy task. "Mochizuki" has such ambitions, but to what extent it can go will have to be tested by players. As an important step for the company to experiment with open-world products, Shiyue is patient enough with this project, and time is still on the side of "Mochizuki". But in the face of fierce competition, "Mochizuki" wants to prove itself, and the action is still fast.Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?Game Matrix, Raising Cute Pets and Saving Gundam, has this year's urban open world been rolled up to this point?

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