The legendary rate of soil 2: NetEase Three Kingdoms stand-alone SLG actual machine is first exposed
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Tonight, NetEase's long-standing rate of the soil 2 project was finally exposed. The game is called "Song of the Peoples: Three Kingdoms", which is a historical-themed stand-alone strategy game created by the R&D team of "The Shore of the Land".
Yes, the official made it clear that it is a single-player game.
Through the gameplay demonstration in the video, this game gives the impression that it is based on the art style of "The Shore of the Land", and integrates the gameplay of the two series of "Three Kingdoms" and "Total War".
In addition to the very good graphics, perhaps the biggest feature of the game is that it makes the SLG as seamless as an open world. Whether it's the operation and construction inside the city, or the march and battle outside the city, the game doesn't need to be switched like "Total War" or "Three Kingdoms", everything happens in real time on the map sandbox.
But at the same time, the game shows a turn-based general settlement format, so the game may also be based on the basic combat logic of "Three Kingdoms", but the combat process is concretized as a battlefield performance like "Total War" - that is, the player may not be able to control certain units in the army in real time.
Of course, the above is a personal guess and may differ from the actual gameplay. Overall, the quality of the product is pretty good, there are a lot of cinematic shots in the video, and maybe the team has a lot of ambition in terms of historical narrative.
However, compared with other domestic stand-alone products, NetEase's "Song of the People: Three Kingdoms" has a lot of challenges to face. One is that the strategy game genre has a much smaller audience than action and RPG. Judging from the current playback volume and forwarding data of the video, the game is much less popular than the popular domestic "soul like" and "wolf like" in recent years.
Second, based on this type of audience, stand-alone strategy games with no in-app purchases and pure buyouts are often more expensive, more than 300, more than 400, and more than 500 are normal, and there are many paid DLCs, after all, if you can't break the circle, you can only make money from core users. This is also more obvious in the strategy-based manufacturers of Glory and P Society.
In the past, NetEase's "The Shore of the Land" was an SLG mobile game, which could be commercialized based on big R and super R users, but after the rate of soil 2 was changed to a stand-alone buyout, whether the commercialization could still run through became a new uncertain factor - the R&D cost of NetEase's rate soil team is not cheap.
Therefore, in the video comment area, some players are worried about whether the "stand-alone game" that NetEase said is the kind of "stand-alone game" that everyone understands.
The third is that after the wave of "Total War: Three Kingdoms" became popular in China, there are really many projects in a similar direction, and Grape Jun alone has seen or heard 4~5, among which there are also large factory projects, so it is definitely not without competitive pressure.
Including Lingxi Mutual Entertainment, it is also developing a stand-alone project with the theme of the Three Kingdoms, which means that after the completion of "The Shore of the Land" and "Three Kingdoms: Strategic Edition", NetEase and Lingxi will most likely have another confrontation in the field of stand-alone machines.
Although according to Grape Jun, the gameplay type of the two products is not the same track, but behind the gameplay, in fact, everyone is fighting for the right to speak about the "Three Kingdoms IP".
Nowadays, when everyone mentions the Three Kingdoms game, old stand-alone products such as "Proud Three Kingdoms" and "Fantasy Three Kingdoms" have long been silent, and the most well-known on the market are still the glorious series: "Three Kingdoms", "Three Kingdoms Warriors", "Cao Cao's Biography", ...... Many Chinese people's memories of the appearance and character of the Three Kingdoms generals begin with these products, so it is not surprising why many domestic Three Kingdoms games will go to Glory for IP licensing.
Therefore, whether it is Lingxi or NetEase, they obviously want to get the key mentality of "Chinese's own Three Kingdoms IP" through stand-alone projects. You may question, everyone can use the IP of the Three Kingdoms, why is it necessary to create your own original one? That's not a big deal?
But just like the Journey to the West IP can be used by everyone, but everyone only recognizes "Black Myth: Wukong" - what players want to know is, who is the game company that knows the Three Kingdoms best?
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