From the second yuan to MOBA to SLG, the wind of meat pigeons still blows all over the market after all
Is the meat pigeon a panacea for the new era?!
In recent months, the addition of meat pigeons in case of indecision seems to have become a panacea in the current game market. The MOBA gameplay of "League of Legends" has added the meat pigeon element gameplay "Endless Frenzy", the 3D love interactive mobile game "Love and Deep Space" has launched the "Chaos Deep Web" meat pigeon mode, and SLG's "Endless Lagrange" has also launched a new gameplay "Eglem Landing" that introduces .io+ meat pigeon gameplay......
Meat Pigeon is joining more and more gaming families that were never expected to be combined with it......
Effective meat pigeon medicine!
In 2023, the game matrix wrote an article because of the prevalence of meat pigeons in the second game, and now a year has passed, meat pigeons are still popular in the second game, and what's more, this gust of wind has now blown out of the second game, blowing into the entire game market, and has become a "special medicine" that all types of new and old games love to use. Looking at the meat pigeon as the most successful mobile game as a sub-gameplay of the game, at present, "Ark of Tomorrow" and "Honkai: Star Dome Railway" are still the most prominent. As the first meat pigeon to be integrated into the gameplay system in the second game, and has achieved continuous success and praise, "Ark of Tomorrow" is still continuing to deepen its meat pigeon gameplay.
After the first "Puppet and Scarlet Lone Diamond" theme meat pigeon, "Ark of Tomorrow" has successively launched "The Mystery of the Water Moon and the Deep Blue", "The Explorer's Silver Song End", and "Sakaz's Endless Strange Words" three theme meat pigeons, in terms of level design, mechanism updates, and content increments, they have been constantly evolving and expanding, not only has the game become a resident update content, but the high-quality meat pigeon content has also allowed players outside the game to spontaneously organize "Fairy Cup" related competitions.
After the announcement of the latest meat pigeon theme "Sakaz's Endless Ending", players have paid a lot of attention, with more than 20,000 retweets on Weibo, even higher than the number of retweets for its 2024 "Summer Carnival" limited-time event, and rave reviews, which is enough to prove that its meat pigeon gameplay has a positive effect on it.
Compared with the halfway addition of the meat pigeon gameplay of "Ark of Tomorrow", the meat pigeon gameplay of "Honkai: Star Dome Railway" "Simulation Universe" has been an important part of its gameplay since the game was launched, and it is also constantly updated, and is loved by a large number of players.
On the other hand, "Simulated Universe" is indeed a "good medicine" for "Honkai: Star Dome Railway". To put it simply, when I was researching a friend who was an early Liver Emperor and is now a salted fish, why is he still willing to play "Honkai: Star Dome Railway" when the game time in his hand is close to saturation, the answer he got is that he thinks ""Honkai: Star Dome Railway" is salted fish enough, daily is fast, turn-based can hang up, and it won't be boring when you want to have fun." "In the mobile game bonus period reached its peak 1,800 years ago, and now, there are many games that have begun to "Buddhist", and their first pursuit is how to retain players, so a large number of new and old games on the market have played the slogan of "reducing liver and reducing krypton", first retaining players and then slowly drawing on it, which has become the mainstream now. "Honkai: Star Dome Railway" was born before this trend waved, but it also has the credit of "lowering the liver" in retaining the core of players. The daily efficiency of the speed of light solved in 5 minutes, the limited-time event will be permanent after a certain period of time, and the lineup can be formed, most of the game content can be automatically cleared by AFK, and the one-time map exploration rewards can be seen at a glance......
To put it bluntly, it feels relatively "easy" to play. But "easy" is not all of it, a game to retain the current players, more importantly, it is still fun, "fun is not tired" can be said to be the king of the current market, and what makes "Honkai: Star Dome Railway" achieve this is the existence of "simulated universe". The meat pigeon gameplay has a certain depth, which supports the player's longitudinal exploration of the game in the "gameplay", repeated attempts, multiple collocations, continuous exploration, betting on luck, combining, accumulating coolness, and even strengthening the coolness again through the doubling of rewards and buffs in the continuous launch of the "Simulation Universe" branch expansion.
In the end, civilian players can also be happy casually, and the master boss began to study the combination of a single character level 1 clearance, everyone is interesting, and because the meat pigeon gameplay is not mandatory, the limited-time meat pigeon cycle also starts in a few months, and it will not bring a burden and a sense of urgency to the player. If you don't want to liver, you can solve your daily routine for 5 minutes a day, and if you want to have a good time, you can also have enough support for the content of the unrestricted and non-mandatory gameplay, in this case, it is not too much to call the "meat pigeon" an effective medicine.
The all-purpose antidote to meat pigeons?
As the wind of meat pigeons blows stronger and stronger, in the current novice game, if you don't incorporate some meat pigeon elements, it can be said to be outdated, but if you want to say that meat pigeons are their universal antidote, I think the first ones to stand up against it are also them. The game matrix has always emphasized that the game likes to add meat pigeons, but it is more about the gameplay design of meat pigeon elements, rather than being dominated by meat pigeon gameplay. In the same way, you can also find that in the game that adds meat pigeon elements, there are few cases where the depth and playability are comparable to the "meat pigeon sketch game". The shallow meat pigeon case is the most, a lighter experience, not too many random factors, a slightly flatter numerical growth line, and a single combined solution to the problem...... Many times the player has not yet entered the state of flow, this meat pigeon experience is over, or the random growth factor of the meat pigeon is not the main content that affects your clearance, and the clearance is more of a test of your own training, which is the meat pigeon design added to most of the current games. But this does not mean that shallow meat pigeon is useless, and even for a considerable part of the game, the shallow meat pigeon element integration, the effect is far better than doing a deep meat pigeon gameplay implantation. Take Lilith's new game "Sword and Expedition: Departure", which has just launched the national server, as an "otherworldly labyrinth" with meat pigeon gameplay in the game, its difficulty and liver are much lower than that of the previous game "Sword and Expedition".
Not only is the difficulty of the level reduced, the process has become shorter, and the numerical growth curve of the entire otherworldly maze has become flatter, after reaching the unlock conditions, it becomes very easy to clear the customs, and there is no need to deliberately concave the buff combination, and the whole meat pigeon gameplay design is more like the existence of sending you rewards in an interesting and refreshing way.
This is inseparable from the improvement of the game liver of "Sword and Crusade: Departure" itself compared to the previous work, a large number of limited-time activities, big world exploration, fighting monsters, challenging world bosses, arenas...... When the game content is sufficient, the addition of meat pigeon is not to enrich the game experience for players, but to use shallow and mild meat pigeon to improve positive feedback to players and send resources to let players relax. "Genshin Impact" added the "Fantasy Reality Drama Poem", which also exists in the form of a mild meat pigeon, providing old players with a way to get more rewards in the way of meat pigeon.
In addition, the meat pigeon mode of "Love and Deep Space" is also the implantation of a mild meat pigeon. Obviously, the meat pigeon is a good thing for maintaining the stickiness of the player and helping the player get through the long grass period, but how to measure the difficulty of the meat pigeon, the adaptation of liver degree and the player's needs is the key to the meat pigeon can become a good medicine. And want to expand their player community through the meat pigeon gameplay, develop a unique community ecology, which has no community content base, and at the same time its own game content is enough for the game, enough depth, rich enough meat pigeon design, for the core users of the game, it will play a certain burden, if you add the label of time limit, the meat pigeon may even turn from good medicine to poison. Although in terms of the current market situation, the meat pigeon is undoubtedly relatively mature, whether it is long-term or short-term, it can bring activity and player viscosity to the game, but it is not a panacea, how to find their own user needs, to meet their needs, is the root cause of the cure. Although the meat pigeon is good, don't be greedy.
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