NetEase is about to amaze everyone on the shooting track again
A few days ago, NetEase Games held a preview press conference for "Marvel Brawl" in Hangzhou, released the latest CG of the national server, and announced that the technical test of the national server will be scheduled for October 18. This 6v6 superhero battle shooter game co-produced by NetEase Games and Marvel has attracted the attention of many players and fans since its announcement. 6v6 hero shooters are not a new way to play, and they are not uncommon in the market, so players want to know what will be the eye-catching features of Marvel Brawl; And for fans, what kind of catalytic role does Marvel's elements play in the game? So can this cooperation between NetEase and Marvel occupy a place in the market through "Marvel Brawl"?
Give players something different
First of all, in the visual vision of players in "Marvel Brawl", the official made a decision that "goes against the ancestors", that is, there is only a third-person vision. This is very confusing for many shooters. After all, the first-person vision is based on the player's subjective perspective, which can enhance the initiative and realism of the game.
The official explanation is that "Marvel Brawl" is a game that plays superheroes, so when playing superhero battles, many players will want to see who the hero they are playing, and the official provides players with the unique appearance and action performance of the superhero they play at all times during the experience of the game, which is more immersive than not seeing the first-person perspective of the superhero.
Indeed, shooters with superheroes as their selling point need to highlight the characteristic actions of superheroes, such as the crazy smashing of the Hulk and the flying posture of Iron Man with his palms down, which are classics that fans cannot miss. Therefore, if you use first-person vision, many classic actions cannot be best presented.
Moreover, the third person is more challenging than the first person. According to the official introduction, in order to achieve a third-person perspective, the official constantly debugs and verifies basic parameters such as lens position and FOV, so as to confirm the basic metrics of the scene, hero movement speed, etc. The impact of every 0.1m/s change in movement speed on the shooting accuracy will be repeatedly tested in the team to determine whether the experience is good or not.
In addition to this "iconoclastic" visual setting, there are two other interesting settings in Marvel Brawl, one is the unique scene destruction mechanic, and the other is the skill combo mechanic.
Scene destruction is a highlight of the game, in order to highlight the superhero combat experience, the official has added a scene destruction mechanism in different levels, and the change of the scene will also change the direction of the battle, such as the high platform is razed to the ground, which may have lost a suppressive advantageous position; The attacker flanks break down some walls and create some new pathways; At a certain moment, a certain cover is broken, the originally safe position is not safe, and the enemy's ultimate move KO is knocked out, etc. In different levels, the destruction mechanism is also different, for example, Asgard's shattering can be restored by magic, etc. This will also make the game more uncertain and uncertain.
Skill combo is another highlight of the game, and this setting is a huge surprise for fans, so we'll talk about this highlight later.
Finally, and with a very important point, Marvel Brawl is a client game that is only released on PC and console, and there is no mobile version. Even in the interview session at the event, the chief planner Guangguang also said that he had never considered mobile games, and from the earliest game conception, there has always been a basic consensus on the official: mobile phones cannot support the kind of experience they want to do, playing superheroes and doing anything. Mobile phone operation lacks some dimensions, and these deficiencies will magnify the experience defects in the fast-paced battle environment. So based on this idea, in order to give players a "fun" experience, they decided to only make PC and console platforms.
Therefore, from the official attitude, how to maintain the optimal experience of "Marvel Brawl" has always been their primary direction, and only in this case can they ensure that the game is "fun".
Give fans something they want
Because of the attribute bonus of Marvel IP, Marvel fans have more expectations for this game. At the previous Cologne Gamescom, it was officially announced that all heroes were free, which instantly won praise from fans, after all, a game with superheroes as a selling point, if you also need to charge for characters, then this approach may not be so "heroic".
In terms of business model, the official still adopts the sale of passes and direct sales of mall skins, which also hopes that fans can experience the fun of different superheroes at the lowest cost.
As we mentioned earlier, Hero Companion is a feature that is more fan-oriented.
The so-called association can be seen as a kind of bond between superheroes, in the setting of the characters, the official fully explores the possibilities between the characters, such as the cooperation of the rocket raccoon riding on Groot; There are also mining based on character abilities, such as Hulk's gamma energy enhancement to Iron Man and Doctor Strange; Or the Venom symbiote's extension and enhancement of Penny Parker and Spider-Man, etc. For fans who want to see superheroes in action, this setting will definitely make them addicted. And for players, this kind of combination is to make superheroes stronger.
However, for fans, the more intuitive feeling comes from the overall art style of "Marvel Brawl". In the early stages of the project, the official goal was to "create a unique art style and visual system."
Therefore, the official drew inspiration from anime, comics, graphic design and other aspects, combined with the characteristics of expressionist painting, and quickly determined the art tone and visual system of "Marvel Battle", which was officially called "Kinetic Comic Style", "Kinetic Comic Style" is naturally suitable for performing hero characters, expressing storytelling, and bright colors also have a distinct pop culture atmosphere and ACG characteristics, which can reflect a stronger picture mood.
In addition, although Marvel Brawl is a 3D game, the presentation of the final screen follows the style characteristics and aesthetics of 2D flattening in all aspects, making the hero characters more like characters in the anime world, making players more familiar and fresh.
Judging from the game's graphics and gameplay characteristics, the official has used a variety of different methods to deeply implant Marvel elements into the game, which also enables fans and players to experience the fun of superhero battles more immersively in "Marvel Brawl".
epilogue
6v6 versus shooter games are no longer a new category, but there are not many with IP bonuses, and in the setting of the game, on the one hand, we must consider how to distinguish it from other similar games, and on the other hand, we need to take care of fans' enthusiasm for superheroes. And in this experience, "Marvel Brawl" has performed quite well in both aspects.
So, whether "Marvel Brawl" can impress a wider group of players, perhaps we can get a glimpse of it in the national server technical test on October 18.
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