A lot of big games are cold on the iPhone, but Apple is still thinking about triple-A games
Recently, iPhone16 was officially announced, and there were two things that attracted the attention of Gyro, one is that Tencent's open-world product "Honor of Kings: World" was unveiled at the press conference, officially announcing that the game will be launched next year.
The other is that Apple once again emphasized the iPhone's support for triple-A games: "The iPhone 16's A18 chip allows it to run performance-hungry triple-A games, while greatly improving battery life, allowing gamers to take a powerful gaming device with them wherever they go." ”
Apple also added that "with hardware-accelerated ray tracing, the lighting performance of all iPhone 16 products is 5 times better than software-based effects", and iOS 18 will also introduce "Game Mode", which it says will bring more consistent frame rates and provide a 30% continuous performance boost.
As attractive as it sounds, judging from the sales of triple-A games such as Resident Evil 7 since their arrival on the iPhone, there may be a question mark over whether the improvement in the performance of mobile devices alone will open up the demand for players to "play triple-A games on mobile phones".
"True 3A", but "pseudo demand"?
In September last year, Apple announced that the iPhone 15 Pro could support some well-known triple-A games running locally, including games such as Death Stranding, Resident Evil and Assassin's Creed.
Netizens use iPhone15 Pro Max to run Assassin's Creed· Mirage
According to the data agency App Magic, the revenue performance of products such as "Resident Evil: 4" has not been satisfactory since it was launched on the Apple Store, and after deducting channel fees, the revenue of several products is mostly between $200,000 and $500,000.
For such products, potential users are usually concentrated in the first few days after the game is launched, and the subsequent sustainable revenue is not optimistic. Appfigures estimate the number of downloads of Assassin's Creed: Mirage after it was released on the Apple Store, as reflected in the trend of downloads during the month of the game's release.
On July 2 of this year, the mobile port version of "Resident Evil 7" was officially launched on the Apple Store, and just like the previous release of "Assassin's Creed: Mirage" and other products on the iPhone, the game adopted a relatively low sales measure ($20), and sales are still sluggish.
App Magic data pointed out that as of July 16 this year, the iOS port version of "Resident Evil 7" has been downloaded 83,000 times, excluding 30% of the "Apple tax", bringing Capcom $28,140 in revenue, according to foreign media estimates, about less than 2,000 users finally chose to pay for this game.
As for the experience of triple-A masterpieces on mobile phones, players seem to have told Apple and developers their attitude with sales. But there are many reasons why the iPhone is cold, and it's not complicated.
First of all, in the mobile game market, which is dominated by free service games, the high pricing of triple-A products has become the first obstacle for users to pay. Secondly, mobile players are more fragmented in terms of game consumption habits, and for long-released games such as "Death Stranding" and "Resident Evil" series, the experience of mobile players was not considered at all during the initial development, and mobile is obviously not the best choice compared to other platforms. In addition, gamers must also face problems such as battery life, operating comfort, and limited memory capacity of mobile devices.
For games like Resident Evil, touch is clearly not the best way to experience it
And even those players who choose to pay after a lot of screening may still face service problems. Not long ago, the "Resident Evil" series of products on the iPhone underwent an update, requiring the iPhone to be verified by the Internet before the game can be launched in the future, which also caused dissatisfaction and protests from some players.
But perhaps, as many people think, the drunkard does not mean to drink, Apple has repeatedly emphasized the 3A game scene on the mobile terminal, more to flaunt the hardware performance of its own products.
It is worth mentioning that Netflix, a major streaming company, recently released its Q4 financial report, showing that the mobile version of "Grand Theft Auto: San Andreas" released by Netflix has become its most downloaded game. According to reports, since the launch of the product in December last year, it has received 13.6 million downloads on Apple and Google stores around the world, and many players have specially registered Netflix accounts for the experience.
Although from today's point of view, this classic product has no chance of being awarded the title of "3A", and it is far from enough for Apple to show its muscles in performance, but it is also a popular console game transplanted to mobile phones, which also reflects to a certain extent what kind of game experience truly matches the game consumption needs and usage habits of mobile users.
But in any case, objectively speaking, it is always not a bad thing for players to have one more choice. Now that the iPhone16 is supported by all products running online triple-A games, the potential user base will be further expanded, if Apple continues to increase support for game developers in the future in terms of porting technology and peripheral devices, buyout 3A games may become more and more common on the iPhone.
Customized "Backbone One Death Stranding Handle" for iPhone
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