The founder of PUBG is building a digital globe where thousands of players can play at the same time
According to PcGamer, the creators of PUBG are building a digital world the size of the Earth.
The following is a translation of the article:
It's nothing new to build planets that scale seamlessly from outer space: I've landed on alien worlds for years in games like No Man's Sky and Kerbal Space Program. The difference here is in scale. The world that Brendan · Green showed me – the digital planet he was building – was the size of the actual planet.
It is called Artemis and is a planet as big as Earth.
Brendan · Green, according to Green, Artemis will be a massively multiplayer sandbox game capable of supporting thousands and eventually millions of players at the same time.
To achieve this ambitious goal, Green decided that he needed to build not only a new game engine, but also an entirely new company: PlayerUnknown Productions.
There's still a long way to go to complete Artemis - and even some of the technologies needed to complete Green's vision don't yet exist. But in the years since the studio was founded, it has come a long way.
Scaling up Artemis' work began when Green was still at Krafton, the publisher of his super-hit battle royale game, PUBG. He began to assemble a team to build a new survival game set on a 100x100 km map, but soon began to envision a larger game world.
While in his studio in Amsterdam, Green told me that he was "fascinated" by the expansive maps in the DayZ mod for Arma 2, which he had modified to create his first battle royale mode, and worked as a consultant for Sony Online Entertainment before joining Krafton to produce PUBG.
"I'm always excited about that kind of massive open world, especially emerging spaces," he said. He eventually began to think about a spherical game world to avoid the traditional borders and obstacles at the edge of the map. In other words, a map in the shape of a planet.
"How far can we go?" He asked himself. "It ended up being terrestrial because it was a nice challenge."
As his vision grew bigger, Green decided to leave Krafton and start his own company. "Everything we do is super adventurous, right? Eventually, I decided that it was better to do it myself. ”
"It's a lot harder than I thought," he says with a laugh.
"For me, it's like we're trying to build the next generation of game engines, in simple terms," Green said. "It's not just a game engine, it's a world engine."
Green's studio head, Kim ·Nordstrom, a former chief strategy officer at Paradox Interactive, described his first impressions of the project in similar terms.
"I reacted the same way as everyone else. First of all, it's very abstract, it's so big, it's so risky, it's so expensive," Nordstrom said. "I always describe it as both exciting and scary. It's really that feeling. 'What do you want to do?' But it's crazy! And then after 30 seconds you're like, 'Oh, if we can do that...... Oh my God, that would be amazing. ’”
For now, more specific details about the game engine being built by PlayerUnknown Productions and the Earth-sized planet remain classified.
The website mentions plans for a technical demo that will give players a first glimpse of an early version of Artemis, although the release date of this demo has not yet been announced or even hinted at. I'm curious to see what players will think of it: the technology is impressive, but as we've seen recently in Starfield, spawning a beautiful planet is only part of the challenge. Turning that planet into a fun and engaging place that players will want to spend their time on, is another task that could be even more daunting.
"What we're doing is brand new, and we may have some obstacles that may not allow us to go as big or as fast," Green said, adding: "It's going to be a bumpy road." If you embark on this journey with us, we will have highs and lows, but it will be a great journey and we will end up with a unique piece. ”
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