After cutting "Odyssey", can Blizzard still be able to recreate a triple-A role-playing FPS?
After cutting "Odyssey", the news of Blizzard's new work finally came out again.
Recently, some netizens discovered that Chris McCabe, senior director of product management in the "Overwatch 2" project team, has a LinkedIn job listing that Blizzard may be developing an unannounced new work. The project has been described as an "as-yet-unannounced 3A RPG-FPS" and will be available on both PC and console platforms; It is said that the work has been in development since April this year.
Although Chris McCabe deleted the post shortly after, Reddit users broke out more specific information about the project.
First of all, it was a brand new project developed by a new team and had nothing to do with the previously canceled Odyssey project; Some Blizzard fans have speculated that the project may be built on the worldview of established IPs such as Diablo or StarCraft.
It is worth mentioning that Blizzard has tried to develop a stealth third-person shooter game called StarCraft: Ghost based on StarCraft IP for more than two decades. The game was first unveiled at the Tokyo Game Show in 2002, but was eventually shelved by Blizzard after five years of development. In 2019, Blizzard co-founder Mike Morhaime said in an interview with foreign media that the game he regretted canceling the most was "StarCraft: Ghosts".
And, since Blizzard announced in May that OW2 had canceled the PvE mode promised to players and laid off the PvE development team, the project should not be affiliated with OW2.
Secondly, for this new project, which has just started, Blizzard has recently released a number of job postings related to it. Judging from the recruitment news, the game will be a role-playing FPS that includes elements such as an open world, quests, and cooperative content.
Dan Hay, the former executive producer of the Far Cry series, is the general manager and vice president of the project. According to Dan Hay's personal website, the game veteran has been involved in the project since 2022. However, many employees were recruited by Blizzard around the spring and summer of this year, so it is likely that the game has been in the pre-research stage for the past two years.
Finally, Bloomberg's Jason Schreier revealed that he will talk about the new Blizzard title in his new book, Play Nice. The book, which chronicles Blizzard's 33-year history of ups and downs, will be released on October 8.
In fact, after Microsoft officially acquired Activision Blizzard last year, and in January this year, it drastically laid off more than 1,000 employees and shut down the survival game "Odyssey", Blizzard has been in a dilemma of not announcing a new work in development for many years; What's even more embarrassing for Blizzard is that its works such as "Overwatch 2", "Diablo 4" and "Warcraft" released in the past two years have also failed to satisfy players and senior management.
Warcraft got off to a good start but lacked stamina, generating only $40 million in revenue as of July this year
Odyssey had high hopes within Blizzard – according to former Blizzard Entertainment CEO Mike Ybarra, he was extremely excited about the team's vision and this new world, and wanted players to immerse themselves in it. Considering that the SOC track has been extremely popular in recent years, many players have also thought that "Odyssey" is expected to take over the baton of "World of Warcraft" and carry the banner of Blizzard's next-generation products. It's a pity that Blizzard at that time obviously didn't have the ability to create a new flagship.
Now it has been a full 8 years since Blizzard launched "Overwatch", lying on several old IPs in World of Warcraft, Dark, and Hearthstone, Blizzard may still be able to eat for a long, long time with its long-term operation ability, but after the "chaos" in the past few years, it is time for this game company, which was once known as a legend in the industry, to pack up and move towards the next generation, the next IP and the next product.
However, the problem facing Blizzard now is not only from the challenges of the market, competitors and competitors, but also from the long cycle of Western game manufacturers to produce triple-A games, as well as the huge variables in the development process - IGN believes that the failure of Sony's new game "Star Attack" is largely due to the long development time of the project. Now, Blizzard, which is mired in the quagmire and suffers from the "big factory disease", will inevitably face a similar dilemma.
But no matter what, this time Blizzard can only bite the bullet. After all, the times and players have no time to wait for them to adjust slowly. Even if players can agree, the new owner Microsoft will never allow them to continue to rot.
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