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UE5 development, I still underestimated the mobile game experience of "Infinite Warmth".

Game Spinning Top 2024/08/14 10:58

On August 7, the mobile test of "Infinite Warmth" was launched. After experiencing it for a few days, Gyro has a lot of words that are not spit out.

As the fifth generation of Nuan Nuan IP, Papergames has bet on multiple treasures on this 3D open world product, and the previous test content on the PC and console side has also allowed us to see how extreme "Heavy Stacking" of "Infinite Nuan Nuan" is.

When I learned the news of the opening of the mobile test, Gyro was first very surprised, after all, it has not been long since the first test, and the liver of Paperfold is a little unimaginable. Watching "Infinite Warmth" run on the phone screen, I even had a hint of unreality:

In a short period of time, the mobile version was able to achieve a fairly good level of completion, and the expressiveness was completely beyond expectations (in fact, many people would default to a significant reduction in image quality before participating in the test, which is unavoidable for many games in the industry); In terms of gaming experience, the mobile experience is also quite comfortable and natural; Even in this test, the project team still has the energy to reveal some new gameplay.

All things considered, it's amazing, and that's my only evaluation of this mobile experience.

Quite a "counter-intuitive" test performance

Before we get into the game, I'd like to talk about the concerns that many players, including Spinners, had about the mobile performance of Infinite Warmth before the beta.

For example, during the PC test, the texture of "Infinite Warmth" was very good, and the material performance of the suit and the dynamic interaction with the big world were also quite in place, which means that it is extremely difficult to "run" on the mobile side.

On the other hand, there are very few mobile products in the industry that use the UE5 engine, and there are no products like "Infinite Warmth" that are realistic and exaggerated, and at the same time have high-precision standards. In other words, the paper is crossing the river by feeling the stones again.

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experienceIn the PC test, the stars in the "Reunion Covenant" set are always in motion, and the difficulty of realizing them in the open world without damage can be imagined

Therefore, to say something that may offend people, at first I didn't have too high expectations for the performance of the mobile terminal of "Infinite Warmth", and my intuition told me that playing such a heavy product on my mobile phone, the experience would most likely be castrated.

However, the fact is that the technical strength of the project team seems to be embodied in a muscular superman, shattering too many worries and "intuition", and reassuring those who pay attention to it.

Maybe the picture above can share my feelings at that time more intuitively.

The warmth on the mobile phone, the demeanor and movements are still smart and silky, and the texture of the hair and skin is very close to the PC side. What's more worth mentioning is that no matter how complicated the suit is, there are no situations that affect the perception such as mold wearing in the game, and with the global dynamic real light and shadow, her every move in the Miracle Continent makes me hold my mobile phone with a satisfied "aunt smile".

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experience

Another focus is on the big world scene. Whether it's a long or close up, the image quality on mobile is not inferior (even because of the small size of the phone's screen, the human eye looks more detailed).

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experience

The shaking of flowers and plants in the near distance, the ripples on the water surface, the texture of building materials, the towering mountains in the distance, the drifting clouds, etc., I can see that the mobile version is doing its best to restore the details of the Miracle Continent, and it still brings me a visual feast under the premise that the processor performance limits the upper limit of image quality.

This feeling is like the project team has cast a magic - but there is no magic in this world, in terms of Gyro's superficial understanding of the development work, in order to achieve the performance effect of the mobile version of "Infinite Warmth", the project team must at least face and overcome the difficulties of the current situation of complex hardware equipment on the market, the contradiction between image quality and power consumption.

Looking through previous interviews with the project team, I realized that the technical team of Infinite Warmth may have anticipated these challenges and prepared for them from the very beginning:

"It's easy if we just think about texture and not performance. But this kind of costume is "not running" in the game, so we have to consider all aspects. Usually, after the design of a costume is completed, we only consider the art effect and do not limit the resource specifications to make an "art benchmark". Then the technical art team will be involved, using the pre-computing and other algorithms in the actual game engine to make the effect in the engine closer and closer to the "art benchmark". Through repeated iterations and accurate comparisons with the desired effect of our art design team, we can finally restore the desired effect of the art to more than 95%. ”

"Infinite Warmth" engine and technical art lead Dharma

Although the project team has not yet made more technical sharing on the optimization of the mobile version, it can also be felt from their statements that "constantly trying and pursuing the ultimate" may be the consistent development and optimization idea of "Infinite Warmth".

Thanks to the development team's pursuit of the ultimate presentation and the detailed processing of "Baht must be compared", we can see such a "Infinite Warmth" on the mobile phone platform today.

A comfortable and natural mobile experience

After chatting about the "watching" part, Gyro also wants to talk about the feeling of "playing".

The current mobile experience of Infinite Warmth isn't perfect, but it's good enough. Whether it's the big world interaction or the jumps and battles in the levels, everything is very "native", and the project team has obviously made effective changes for the mobile version, bringing full smoothness.

For example, the viewing angle on the mobile phone is slightly farther than that on the PC, which is convenient for players to get more information on a relatively limited screen; The interaction logic is also clear, the buttons are concentrated at the bottom right of the screen, and the functions that are not commonly used are stored in the backpack, which can be switched with one click when needed.

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experience

In the previous PC test, I was very impressed by the two levels of "Fuming Well" and "Wish Dream Storehouse".

They have distinct themes and rich content, which can quite represent the characteristics of "Infinite Warmth"; The 3D platforming gameplay with a small amount of blood loss also presents a bit of a challenge to play - it doesn't seem particularly mobile-friendly.

However, after the mobile test and hands-on experience of these two levels, this concern about ease of use was quickly dispelled.

On the one hand, the game is relatively lenient in its determination of jumping, and in many cases, if the warm knee can reach the edge of the platform, it will be regarded as a smooth pass; On the other hand, as long as you prepare supplies in advance, you can greatly relieve the pressure of clearing the level.

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experience

The photo function, which is of great concern to players, is also worth talking about separately.

The very professional photo mode not only completely retains the high-degree of freedom adjustment functions such as light, filter, focal length, aperture, and auxiliary line on the PC side, but also its UI interaction is very similar to all kinds of common camera apps on the mobile phone, which is more convenient to use.

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experience

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experience

In addition, "Infinite Warmth" has added a new "World Tour" gameplay, according to the various scenery shown in the "Field of Wishes" manual, players can find corresponding locations in the big world and go to check in and take photos.

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experience

At the same time, through the camera upgrade package obtained by punching in, players can upgrade the camera function from three aspects: lighting, filters, and actions, so as to leave more memorable photos for Nuan Nuan.

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experience

In my opinion, this way to drive players to explore the vast map and leave a common memory that belongs to Nuan Nuan and the player is also the best place to embody the open-world dress up of Infinite Nuan.

This test also added new gameplay such as "Naturalist Illustrated Book", "Matching Forces", and "Matching Engineer Questions". These seemingly trivial parts take on the important function of further enriching the game's worldview and encouraging players to collect and explore. Moreover, after adding the seemingly challenging setting of power relations, the player's sense of substitution as a newcomer is also invisibly enhanced, and they can experience the life and adventure of the Miracle Continent more immersively.

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experience

Game Gyro, UE5 development, I still underestimate the mobile version of "Infinite Warmth" experience

Epilogue:

In a word, this test is by no means a simple and crude port, and the project team has strict standards for the presentation of the game regardless of the platform.

Admittedly, it still needs to be polished. For example, when the battery of the mobile phone is low, the gyroscope occasionally encounters stuttering, frame drops, and even some perspective bugs, and I believe that Papergames' reliable technical team will soon be able to solve these "small problems".

But more importantly, after participating in several tests on PC, console, and mobile, the final form of "Infinite Warmth" seems to be gradually gaining an eyebrow, and I am looking forward to the day when this product will officially meet players.

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