The initial income of "Jeopardy Zero" is not as good as that of "Crashing Iron"? You ignore the performance of the PS platform!
According to AppMagic data, the total revenue of miHoYo's new game "Jeopardy Zero", which was launched on July 4, has exceeded $25 million on iOS and Android, surpassing the total revenue of "Genshin Impact" and "Honkai: Star Railway" last week.
Looking at the performance of each market, Chinese players contributed 49% of the revenue, followed by Japan with 25%, and United States and Korea with 8% and 7% respectively. This was followed by Hong Kong, China, and Taiwan, both at 3%. In addition, Canada, Singapore and Australia each accounted for 1% of revenue.
On July 6, "Jeopardy Zero" officially announced that the number of downloads of the work on all platforms worldwide has exceeded 50 million. From the perspective of mobile download distribution, mobile game players in the four mainstream markets of China, United States, Japan and Korea contributed 26%, 12%, 8% and 4% of downloads respectively. In addition, mobile game players in Indonesia, Russia, Viet Nam, Brazil, the Philippines, Thailand, Colombia, Mexico and other markets have strong interest in Jeopardy Zero, accounting for more than 25% of the total downloads.
It is worth mentioning that although "Jeopardy Zero" has set a new high for miHoYo's previous works with 40 million pre-orders and 50 million downloads, the first performance of the work has not surpassed its predecessors. "Genshin Impact" achieved $35.3 million in revenue within five days of its launch, and miHoYo's "Crashing Iron" launched in April 2023 attracted $55 million after its launch five days ago.
But if you shorten the timescale to 3 days, Jeopardy Zero actually performs quite well on mobile. According to Dataeye statistics (data source, Diandian Data), the estimated revenue of iOS and Android platforms in the overseas market in the first 3 days of "Jeopardy Zero" (deducting the platform share) exceeded 60 million yuan, exceeding the revenue of "Crashing Iron" in the same period.
In addition, considering that compared with "Crashing Iron", "Jeopardy Zero" is an ARPG that pays more attention to operation and combat coolness, and overseas players prefer to use controllers and keyboards to play such games, the market performance of "Jeopardy Zero" on the PS platform and PC cannot be ignored.
According to the data, on the second day of the open beta, "Jeopardy Zero" ranked among the top 10 PS best-selling lists of mainstream European United States such as United States, United Kingdom, France, Germany, Italy, Netherlands, Switzerland, Sweden, Canada, and Australia, and topped the best-selling PS lists of Japan, Korea, China Taiwan, and Hong Kong, China, and ranked 2nd in Southeast Asia. Among them, the Japanese service also appeared the phenomenon of "Mi's Three Heroes" dominating the list.
In terms of the total PS list, "Jeopardy Zero" has rushed to the top 10 of the total PS list in many countries; If you break it down further into the free list, only Fortnite can beat it.
US server PS total ranking
Therefore, on the whole, it is no longer possible to judge the overall performance of "Jeopardy Zero" based on the revenue of mobile alone. As a multi-platform product, Jeopardy Zero aimed at the console and PC player experience at the beginning of the project, and these two more hardcore platforms will surely bring it considerable revenue.
Of course, standing on the shoulders of the two predecessors of "Genshin Impact" and "Honkai", with more mature publishing experience and the blessing of miHoYo's brand effect, the starting point of "Jeopardy Zero" is higher, and the expectations of players are also higher. But we don't have to be too it.
If you think about it carefully, there is no shortage of products that rely on long-term operation and stable development to win the "headwind" in the past. For miHoYo, the current doubts of some players may be the nourishment that helps "Jeopardy Zero" continue to grow upward.
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