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Black Myth Wukong's overseas sales may exceed 5 million copies

Game Trunk 2024/09/09 23:12

Daniel Ahmad (@ZhugeEX), a well-known game industry analyst, recently said on X that if the follow-up sales of "Black Myth: Wukong" exceed 20 million copies, its sales outside the Chinese mainland market are expected to exceed 5 million copies.

According to Niko Partners, a market research firm where Daniel Ahmad works, as of August 30, 2024, "Black Myth: Wukong" accounted for 25% of overseas sales.

Daniel Ahmad described Black Myth: Wukong as "impressive, on par with the top-acclaimed AAA games from well-known studios."

Game trunk, Black Myth Wukong's overseas sales may exceed 5 million copies

"I think the game is pretty well designed, from the variety of enemy types to the number of bosses, to the extensive linear levels, not to mention the music and sound effects. I think it really has depth, and the amount of content it offers is good enough to make it worth the money. "Over the past few years, we've really seen the Chinese gaming industry go through a period of industrialization, with developers standardizing tools and production processes to improve efficiency and yield." Genshin Impact is proof of this in 2020, and now we're starting to see this trend extend into the triple-A realm with Goku. ”

According to a report by foreign media GamesRadar, the game has sold more than 18 million copies, with an estimated revenue of more than $800 million, and the average player playing time is 27 hours. Chinese mainland sales accounted for 77% of total sales, and another 6% of sales came from the United States, which means that the overseas sales of "Black Myth: Wukong" have reached at least about 23%. In addition, according to Video Game Insights, the number of overseas players has exceeded 3 million, showing the game's widespread popularity worldwide.

In terms of horizontal comparison, the sales performance of "Black Myth: Wukong" so far is better than that of many world-renowned triple-A game works. In terms of sales speed alone, based on the statistics of foreign media such as IGN, The Verge, and GamesHub, "Cyberpunk 2077" sold 13 million copies in two weeks after its release on all platforms, and "Elden Ring" sold 12 million copies; The Witcher 3 sold only 6 million units in 6 weeks, and only phenomenal titles such as GTA5 (over 16 million on the 3rd day of release) and Red Dead Redemption 2 are temporarily better than Black Myth in terms of sales speed.

In the future, thanks to the long-tail sales brought by the word-of-mouth effect, this performance may usher in further growth. According to Goldman Sachs' forecast, based on the conservative 7 times conversion ratio of the number of simultaneous online users on Steam and PC sales, "Black Myth: Wukong" is eventually expected to achieve 20 million copies of sales and 5 billion yuan in revenue. If the sales of game platforms such as WeGame, Epic, and PlayStation are superimposed, the actual situation may be more optimistic in the future, according to the analysis of Huatai Securities' research report on August 29, the annual sales of the game are expected to reach 30 million-40 million copies.

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