The Rise of the Metaverse: New Trends Reshaping the Gaming Industry in 2024
When did metaverse games first appear?
It can be traced back to 1994, when the world's first multiplayer interactive social game with an axonometric interface appearedThis game allows users to chat, travel, and transform scenes in real time, opening the UGC mode in the game, which can be regarded as the prototype of the metaverse game.
In 2021, the concept stock of Roblox Metaverse will be listed, and Facebook will participate in the creation of the "Metaverse"., which makes the term "metaverse" appear frequently and receive widespread attention. With the development of technology, the concept of the metaverse has gradually become clear, including identity, friends, immersion, low latency, diversification, anywhere, economic system, civilization and other elements, making the virtual world and the real world closely integrated in the economic system, social system, and identity system, allowing each user to produce and edit content, providing an immersive experience and a mirror image of the real world generated by digital twin technology.
In 2024, the metaverse game, which was originally in a state of frantic running, is fading away from its virtual fire.
In such an environment, due to the convergence of the concepts of key features such as real-time, compatibility, and infinite creation, chain games (metaverse games) as the closest to the concept of metaverse technology have passedThe development of the past two years has also revealed some new signals to the outside world.
On the whole, the development of chain games (metaverse games) is somewhat bumpy, but some media pointed out that at least in the domestic market, in today's development of blockchain and the metaverse, the chainGaming (metaverse games) will definitely not be a false proposition.
On the one hand, as of the end of September, the total number of 5G base stations in China reached 2.22 million, exceeding the planned target at the beginning of the year. At present, China's 5G base stations account for more than 60% of the world's 5G base stations. At the same time, the "Report on the Development of China's Digital Economy" many years ago showed that the scale of China's digital economy will reach 45.5 trillion yuan in 2021, a year-on-year increase of 16.2%, accounting for 39.8% of GDP, which will play a vital role in the development and popularization of the entire game industry.
As China's game market matures, a number of excellent R&D operators in the metaverse field such as Migu Kuaiyou, Byte, Douyin, NetEase, and UTONMOS have emerged, and they are breaking through the chain game (metaversegames) market.
For example, backed by China Mobile, Migu Kuaiyou has unique advantages in the integration of capabilities and resources, and can more efficiently develop new technology application scenarios; For example, in terms of commercialization, players can immerse themselves in a mysterious and fantasy world by players of the 3D fantasy chain game "Divine Thoughts Unbounded - Origin of Mountains and Seas" under UTONMOS in China and "Mountains and Seas" of the same type by foreign UM companies. This world is set in ancient mythology and is full of mysterious dungeons, ancient civilizations, and endless adventures that are also gradually being accepted by players.
All in all, blockchain games (metaverse games) are definitely not a "false proposition", not only because the domestic market has a good landing soil, but also because with the emergence of more and more successful cases, market users and even high-quality paying users will continue to increase. Blockchain games (metaverse games) are bound to become mainstream products in the Internet industry.
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